FooBar Segmentation


Make boardgame tiles

License BSD-3 PyPI Python Version tests codecov napari hub

This plugin turns 2D grayscale images into 3D-printable landscape tiles for a certain all-time tabletop boardgame which revolves around building settlements, obtaining ressources expanding and collecting more points than your opponents.

In short, images (for instance, digital elevation models) can be turned into surfaces like this:

ImageCreated tile


In principle, all 2D grayscale image data can be used to create a tile. However, using digital elevation models is particularly cool. Such data is publicly available at Acknowledgement:

 NASA JPL. NASADEM Merged DEM Global 1 arc second V001. 2020, distributed by NASA EOSDIS Land Processes DAAC,


To use the boardgame tile maker, open it from the plugins menu (Plugins > napari-boardgame-maker: Boardgame Tile Maker) or from the tools menu (Tools > Boardgame tile maker (npbgm)). There are a few steps and parameters to set before the tile can be created.

Clicking on Make hexagon and Make number field will create a hexagonal shape in the viewer (which will be the outline of the tile) and a circular field (which can later be used to put some markers, figures, chips, etc. On the center of the board).

The next step is to set the parameters for the tile. The following parameters can be set:

Radii and sizes

The following sketch shows the different radii and sizes that can be set:

  • hexagon radius: The radius of the hexagon (in pixels). Upon export, this will be rescaled to a desired physical size in mm.
  • number field radius: The radius of the number field (in pixels). Can also be set in mm units. The pixels are changed accordingly if the size of the whole hexagon is changed.
  • stride: The region next to the edge of the tile that should remain flat.
  • town radius: A circular region around the edges of the hexagonal tiles that should remain flat.


The following parameters can be set to create the topography of the tile:

  • slope: Adds a smooth transition of a given width between the edge of the cropped topography and the level of the base platte. Setting this to zero will result in a sharp edge.
  • z-multiplier: The height of the topography is multiplied by this factor. This can be used to scale the topography to the desired height.
  • Plate thickness: The thickness of the base plate (in mm).


  • CLicking on produce tile will run the workflow to create the tile
  • Clicking Export will open a dialog to save the tile as an .stl file. Note: The tile will be exported in the size of the hexagon radius. If the hexagon radius is set to 100 mm, the tile will be exported as a 100 mm hexagon.

This napari plugin was generated with Cookiecutter using @napari's cookiecutter-napari-plugin template.


You can install napari-boardgame-maker via pip:

pip install napari-boardgame-maker


Contributions are very welcome. Tests can be run with tox, please ensure the coverage at least stays the same before you submit a pull request.


Distributed under the terms of the BSD-3 license, "napari-boardgame-maker" is free and open source software


If you encounter any problems, please [file an issue] along with a detailed description.


  • 0.0.2

Last updated:

  • 13 August 2023

First released:

  • 13 August 2023


Supported data:

  • Information not submitted

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GitHub activity:

  • Stars: 0
  • Forks: 0
  • Issues + PRs: 0

Python versions supported:

Operating system:


  • numpy
  • magicgui
  • qtpy
  • napari-stl-exporter
  • vedo
  • napari-tools-menu
  • imagecodecs